# Angry Airship Studios ## Posts - [Future Planning, Localization, Art - Shogun Exodus Devlog #44](https://angryairship.com/future-planning-localization-art-shogun-exodus-devlog-44/): Update #207 for Shogun Exodus focuses on behind-the-scenes documentation and development planning. - [Rendering and Instant Build - Shogun Exodus Devlog #43](https://angryairship.com/rendering-and-instant-build-shogun-exodus-devlog-43/): Recent development updates for Shogun Exodus address visual rendering accuracy alongside workflow improvements for internal testing. - [World, Biomes, Menu Upgraded - Shogun Exodus Devlog #42](https://angryairship.com/world-biomes-menu-upgraded-shogun-exodus-devlog-42/): Updates 203 and 204 for Shogun Exodus introduce significant balance adjustments to world generation, an overhauled biome selection interface, and an audiovisual upgrade for the main menu. - [Procedural World Map - Shogun Exodus Devlog #41](https://angryairship.com/procedural-world-map-shogun-exodus-devlog-41/): The latest development update for Shogun Exodus upgrades the project engine to Godot 4.6.3 and establishes the procedural hex world map foundation. - [Enhanced Weather Systems Stability - Shogun Exodus Devlog #40](https://angryairship.com/enhanced-weather-systems-stability-shogun-exodus-devlog-40/): Recent updates for Shogun Exodus introduce significant expansions to the weather and visual effect systems alongside backend stability improvements. - [Dynamic Fog Weather Effect - Shogun Exodus Devlog #39](https://angryairship.com/dynamic-fog-weather-effect-shogun-exodus-devlog-39/): Update #197 for Shogun Exodus implements a comprehensive Fog weather effect, introducing dynamic atmospheric visual presets across the game world. - [UI Camera Weather Enhanced - Shogun Exodus Devlog #38](https://angryairship.com/ui-camera-weather-enhanced-shogun-exodus-devlog-38/): Recent development updates for Shogun Exodus introduce improvements to user interface handling, camera zoom rendering, and the core environmental weather systems. - [Screen-Space GPU Rain - Shogun Exodus Devlog #37](https://angryairship.com/screen-space-gpu-rain-shogun-exodus-devlog-37/): Update 192 introduces a screen-space GPU rain weather effect to Shogun Exodus, providing optimized precipitation rendering without per-particle CPU overhead. - [Improved Weather UI Stability - Shogun Exodus Devlog #36](https://angryairship.com/improved-weather-ui-stability-shogun-exodus-devlog-36/): The latest Shogun Exodus update introduces structural improvements to the weather and interface systems alongside stability fixes. - [Enhanced Visual Depth Lighting - Shogun Exodus Devlog #35](https://angryairship.com/enhanced-visual-depth-lighting-shogun-exodus-devlog-35/): Recent updates for Shogun Exodus introduce visual depth upgrades to the Flatlands environment through a data-driven background plane system. - [Unified Settings Biomes Graphics - Shogun Exodus Devlog #34](https://angryairship.com/unified-settings-biomes-graphics-shogun-exodus-devlog-34/): The latest development updates for Shogun Exodus introduce a unified settings architecture alongside the foundation for moddable biomes. - [AI Publishing, Performance Boosts - Shogun Exodus Devlog #33](https://angryairship.com/ai-publishing-performance-boosts-shogun-exodus-devlog-33/): Recent updates to the Shogun Exodus development pipeline introduce fully automated social media integration and image generation for devlog publishing. - [Performance And Automation Updates - Shogun Exodus Devlog #32](https://angryairship.com/performance-and-automation-updates-shogun-exodus-devlog-32/): The Shogun Exodus website has been updated with expanded game details alongside backend updates to the devlog automation pipeline. - [Create Your Shogun Customization - Shogun Exodus Devlog #31](https://angryairship.com/shogun-exodus-devlog-31/): The latest update for the indie game *Shogun Exodus* introduces Update #154, featuring a brand-new character customization screen. - [Materials Hair Colours and Stairs - Shogun Exodus Devlog #30](https://angryairship.com/shogun-exodus-devlog-30/): The latest *Shogun Exodus* devlog update introduces significant visual and UI enhancements, starting with a complete greyscale calibration of the game's material palette. - [Ink UI Styling and Animations - Shogun Exodus Devlog #29](https://angryairship.com/shogun-exodus-devlog-29/): The latest *Shogun Exodus* development update introduces a comprehensive overhaul of the game's user interface, focusing on visual clarity, readability, and modding flexibility. - [Camera Framing and Background Tools - Shogun Exodus Devlog #28](https://angryairship.com/shogun-exodus-devlog-28/): The latest development update for *Shogun Exodus* introduces significant refinements to the in-game camera framing and zoom mechanics. - [Stutter Fix and Pawn Scaling - Shogun Exodus Devlog #27](https://angryairship.com/shogun-exodus-devlog-27/): The latest development updates for the indie colony sim *Shogun Exodus* deliver major performance optimizations, successfully resolving a prominent game stuttering issue. - [Corpses Decay Menus and Autosaves - Shogun Exodus Devlog #26](https://angryairship.com/shogun-exodus-devlog-26/): The latest devlog update for the indie colony simulation game *Shogun Exodus* introduces Update #141, delivering a massive sweep of core system overhauls, gameplay refinements, and critical bug fixes. - [Room Lighting and Wall Lamps - Shogun Exodus Devlog #25](https://angryairship.com/shogun-exodus-devlog-25/): Update #140 for *Shogun Exodus* introduces a comprehensive overhaul to the game's lighting system, adding a new buildable small wall lamp alongside dynamic room darkness mechanics. - [Building Parallax and Floor Reflections - Shogun Exodus Devlog #24](https://angryairship.com/shogun-exodus-devlog-24/): The latest update for the indie game *Shogun Exodus* introduces two major visual features designed to enhance graphical depth without compromising performance: building parallax and floor reflections. - [Loading Screens Pause and Hair - Shogun Exodus Devlog #23](https://angryairship.com/shogun-exodus-devlog-23/): The latest development updates for the indie strategy game *Shogun Exodus* introduce a fully moddable loading screen system alongside a newly implemented in-HUD soft pause feature. - [New Pawn Art and Faces - Shogun Exodus Devlog #22](https://angryairship.com/shogun-exodus-devlog-22/): Shogun Exodus Update #136 introduces a major overhaul to pawn visuals and character customization. - [Main UI and Font Polish - Shogun Exodus Devlog #21](https://angryairship.com/shogun-exodus-devlog-21/): The latest development updates for the indie game *Shogun Exodus* focus on a comprehensive overhaul of the user interface, improving both visual clarity and modding capabilities. - [Room Smoke and Ventilation - Shogun Exodus Devlog #20](https://angryairship.com/shogun-exodus-devlog-20/): The latest development updates for *Shogun Exodus* introduce a dynamic room smoke simulation system alongside new environmental management mechanics. - [Multi-Material Construction Visuals - Shogun Exodus Devlog #19](https://angryairship.com/shogun-exodus-devlog-19/): The latest devlog updates for *Shogun Exodus* introduce the first phase of the new multi-material placeable visuals system. - [Construction AI and Visual Polish - Shogun Exodus Devlog #18](https://angryairship.com/shogun-exodus-devlog-18/): The latest development updates for the indie strategy game *Shogun Exodus* (Updates #118 through #120) focus on refining pawn AI behavior, room occupancy detection, and construction visuals. - [Carry Weight and Bag Hauling - Shogun Exodus Devlog #17](https://angryairship.com/shogun-exodus-devlog-17/): Shogun Exodus updates #106 and #107 introduce a comprehensive carry weight system that impacts player, vendor, and AI behavior. - [AI Jobs and Hauling - Shogun Exodus Devlog #16](https://angryairship.com/shogun-exodus-devlog-16/): Update #105 for Shogun Exodus introduces a foundational AI Jobs system and the initial implementation of Haul V1. - [AI Inventories and Stack Limits - Shogun Exodus Devlog #15](https://angryairship.com/shogun-exodus-devlog-15/): Shogun Exodus Update #104 introduces significant enhancements to AI pawn management and inventory systems. - [Container Overview and Inventory UI - Shogun Exodus Devlog #14](https://angryairship.com/shogun-exodus-devlog-14/): Shogun Exodus updates #102 and #103 introduce a centralized Container Overview system and a standardized inventory UI. - [Item Conditions and Materials - Shogun Exodus Devlog #13](https://angryairship.com/shogun-exodus-devlog-13/): Update #101 for Shogun Exodus introduces a centralized system for item conditions and material inheritance, streamlining how objects degrade over time. - [Faster Cached Character Portraits - Shogun Exodus Devlog #12](https://angryairship.com/shogun-exodus-devlog-12/): The latest technical update for Shogun Exodus introduces significant optimizations to the character visualization and UI systems. - [Building Portrait HUD Added - Shogun Exodus Devlog #11](https://angryairship.com/shogun-exodus-devlog-11/): Update #100 for Shogun Exodus introduces the Building Portrait HUD, a new interface element designed to improve actor visibility within structures. - [Persistent Building Placement Sockets - Shogun Exodus Devlog #10](https://angryairship.com/shogun-exodus-devlog-10/): Update 099 introduces a persistent socket system for building interiors, transforming PlacementKnob anchors into functional slots for saved or runtime-placed objects. - [Menus Settings and Saving - Shogun Exodus Devlog #9](https://angryairship.com/shogun-exodus-devlog-9/): Update #093 introduces a comprehensive overhaul of the game menu and settings architecture for Shogun Exodus. - [Procedural Movement and VFX - Shogun Exodus Devlog #8](https://angryairship.com/shogun-exodus-devlog-8/): The latest Shogun Exodus development update introduces a unified procedural locomotion system, centralizing movement animation logic for both player and AI characters through a shared controller. - [Layered Character Graphics Added - Shogun Exodus Devlog #7](https://angryairship.com/shogun-exodus-devlog-7/): Initial character assets have been produced, including base body graphics for multiple genders and sizes alongside six distinct facial variations. - [Traits and Happiness Systems - Shogun Exodus Devlog #6](https://angryairship.com/shogun-exodus-devlog-6/): The latest updates for Shogun Exodus introduce a comprehensive traits system and a new happiness stat to deepen character simulation. - [Clearer Numeric Effect Tooltips - Shogun Exodus Devlog #5](https://angryairship.com/shogun-exodus-devlog-5/): The latest development update for Shogun Exodus focuses on enhancing gameplay clarity through a comprehensive polish of the tooltip system. - [Status Effects and AI Identity - Shogun Exodus Devlog #4](https://angryairship.com/shogun-exodus-devlog-4/): In the latest series of updates for Shogun Exodus, we have overhauled our core actor systems to provide greater transparency and mechanical depth. - [Tabbed Character Sheet Interface - Shogun Exodus Devlog #3](https://angryairship.com/shogun-exodus-devlog-3/): Update #062 for Shogun Exodus introduces a significant structural refactor to the character interface, transitioning the StatsPanel into a cleaner, tabbed layout. - [Social Needs and Interactions – Shogun Exodus Devlog #2](https://angryairship.com/shogun-exodus-devlog-2/): Update #061 introduces the Social Need and AI/Player Social Interaction System, a major expansion to the behavioral depth of Shogun Exodus. - [Automated Devlog Publishing Workflow – Shogun Exodus Devlog #1](https://angryairship.com/shogun-exodus-devlog-1/): Update #059 for Shogun Exodus introduces a new automated devlog workflow designed to streamline how we share project updates with the community. - [Pure Metal](https://angryairship.com/pure-metal/): The first (of many to come) graphical pass has been done, giving the game the metallic look and feel I'm working towards. - [Website up and running!](https://angryairship.com/website-up-and-running/): Today marks the day this website was made! Hurray to me! I even have a blank Patreon page, oh wow! ## Pages - [Shogun Exodus: Features, Design Methodology and Roadmap](https://angryairship.com/shogun-exodus-features-design-methodology-and-roadmap/): The goal of this post is to explain, in more detail, what Shogun Exodus aims to be as a game, how I plan on getting there, and the roadmap from where I am right now (October 2026) to the final release. - [Making Shogun Exodus](https://angryairship.com/making-shogun-exodus/): I recently made a roughly 55-minute long video talking about my background, why I'm making Shogun Exodus, why I think I can actually pull off something this ambitious, and how AI fits into all of it. - [How Weather Works in Shogun Exodus](https://angryairship.com/how-weather-works-in-shogun-exodus/): At the end of the day, Shogun Exodus is a simulation game - simulating humans, needs, psychology, society, a world. - [Blog Posts](https://angryairship.com/blog-posts/): Update #207 for Shogun Exodus focuses on behind-the-scenes documentation and development planning. - [Links](https://angryairship.com/links/) - [Shogun Exodus](https://angryairship.com/shogun-exodus/): Shogun Exodus is a hardcore, HD 2D side-scrolling colony sim and tactical management RPG set in a grimdark, post-apocalyptic Feudal Sci-Fi world. - [About](https://angryairship.com/about/): Welcome to Angry Airship Studios - which is really just a fancy, official-sounding name for my home office (which is just a fancy way of saying “my apartment”) here in Denmark. - [Home](https://angryairship.com/): Shogun Exodus is a brutal, HD 2D side-scrolling colony survival and base-building game with RPG elements and emergent storytelling, set in a grimdark, post-apocalyptic feudal sci-fi world far away. - [Privacy Policy](https://angryairship.com/privacy-policy/): Our website address is: http://angryairship.com. ## Optional - [Agent (MCP protocol)](websites-agents.hostinger.com/angryairship.com/mcp) [comment]: # (Generated by Hostinger Tools Plugin)