Blog Posts

  • Shogun Exodus Devlog #10
    Update 099 introduces a persistent socket system for building interiors, transforming PlacementKnob anchors into functional slots for saved or runtime-placed objects. This update enables support for multi-cell horizontal footprints, allowing placeable items to claim and restore specific nodes within the building grid. Editor-side persistence has also been added to the BuildingSpawner, allowing for pre-configured starting… Read more: Shogun Exodus Devlog #10
  • Shogun Exodus Devlog #9
    Update #093 introduces a comprehensive overhaul of the game menu and settings architecture for Shogun Exodus. The escape menu has transitioned into a multi-panel interface, integrating dedicated flows for quick saving, game loading, mod management, and persistent runtime settings via a new SettingsManager. Players can now toggle FPS overlays and debug logging directly from the… Read more: Shogun Exodus Devlog #9
  • Shogun Exodus Devlog #8
    The latest Shogun Exodus development update introduces a unified procedural locomotion system, centralizing movement animation logic for both player and AI characters through a shared controller. By migrating animation tuning to moddable JSON profiles, locomotion variables such as body bob, lean angles, and pivot anchors are now fully customizable. These structural refinements improve visual consistency… Read more: Shogun Exodus Devlog #8
  • Shogun Exodus Devlog #7
    Initial character assets have been produced, including base body graphics for multiple genders and sizes alongside six distinct facial variations. The technical framework has transitioned to a new layered character appearance system, replacing legacy texture-swap methods with a moddable pipeline. This implementation includes the CharacterAppearanceService for generating persistent appearance recipes and a unified CharacterVisual component… Read more: Shogun Exodus Devlog #7
  • Shogun Exodus Devlog #6
    The latest updates for Shogun Exodus introduce a comprehensive traits system and a new happiness stat to deepen character simulation. A dedicated Traits tab has been added to the character sheet, displaying unique characteristics that influence gameplay through a persistent effects library. This system includes random trait generation, mutual exclusions, and social aura effects that… Read more: Shogun Exodus Devlog #6