Blog Posts

  • Shogun Exodus Devlog #21
    The latest development updates for the indie game *Shogun Exodus* focus on a comprehensive overhaul of the user interface, improving both visual clarity and modding capabilities. Updates #132 through #134 replace the legacy Jobs and Items icon launchers with a unified, configuration-driven text-button bar in the lower-left HUD. This structural shift not only cleans up… Read more: Shogun Exodus Devlog #21
  • Shogun Exodus Devlog #20
    The latest development updates for *Shogun Exodus* introduce a dynamic room smoke simulation system alongside new environmental management mechanics. Under this new system, active machinery like the Standard Generator produces smoke that accumulates within enclosed rooms over time, requiring the construction of the new Standard Vent placeable to actively drain the hazard. This update also… Read more: Shogun Exodus Devlog #20
  • Shogun Exodus Devlog #19
    The latest devlog updates for *Shogun Exodus* introduce the first phase of the new multi-material placeable visuals system. This update overhauls construction requirements and material-mask visual metadata, allowing structures like the Large Container to utilize both primary and secondary material inputs. The construction pipeline has been updated to handle multi-material planning, scaffold Haul tasks, and… Read more: Shogun Exodus Devlog #19
  • Shogun Exodus Devlog #18
    The latest development updates for the indie strategy game *Shogun Exodus* (Updates #118 through #120) focus on refining pawn AI behavior, room occupancy detection, and construction visuals. Key pathfinding adjustments resolve issues with scaffold haul deliveries, ensuring pawns carrying construction materials immediately drop their loads or retarget to a new container if a scaffold becomes… Read more: Shogun Exodus Devlog #18
  • Shogun Exodus Devlog #17
    Shogun Exodus updates #106 and #107 introduce a comprehensive carry weight system that impacts player, vendor, and AI behavior. This mechanic calculates total inventory weight by accounting for stack quantities and nested items, implementing a linear movement speed penalty as load increases. Pawns now face a maximum base weight of 50, with a specific happiness… Read more: Shogun Exodus Devlog #17