Angry Airship Studios
Devlog
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Room Lighting and Wall Lamps – Shogun Exodus Devlog #25
Update #140 for *Shogun Exodus* introduces a comprehensive overhaul to the game’s lighting system, adding a new buildable small wall lamp alongside dynamic room darkness mechanics. This update implements a…
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Building Parallax and Floor Reflections – Shogun Exodus Devlog #24
The latest update for the indie game *Shogun Exodus* introduces two major visual features designed to enhance graphical depth without compromising performance: building parallax and floor reflections. Update 139 adds…
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Loading Screens Pause and Hair – Shogun Exodus Devlog #23
The latest development updates for the indie strategy game *Shogun Exodus* introduce a fully moddable loading screen system alongside a newly implemented in-HUD soft pause feature. Update #137 adds a…
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New Pawn Art and Faces – Shogun Exodus Devlog #22
Shogun Exodus Update #136 introduces a major overhaul to pawn visuals and character customization. This update replaces legacy assets with brand-new, high-resolution graphics, featuring three new male and female body…
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Room Smoke and Ventilation – Shogun Exodus Devlog #20
The latest development updates for *Shogun Exodus* introduce a dynamic room smoke simulation system alongside new environmental management mechanics. Under this new system, active machinery like the Standard Generator produces…
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Multi-Material Construction Visuals – Shogun Exodus Devlog #19
The latest devlog updates for *Shogun Exodus* introduce the first phase of the new multi-material placeable visuals system. This update overhauls construction requirements and material-mask visual metadata, allowing structures like…
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Carry Weight and Bag Hauling – Shogun Exodus Devlog #17
Shogun Exodus updates #106 and #107 introduce a comprehensive carry weight system that impacts player, vendor, and AI behavior. This mechanic calculates total inventory weight by accounting for stack quantities…
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AI Jobs and Hauling – Shogun Exodus Devlog #16
Update #105 for Shogun Exodus introduces a foundational AI Jobs system and the initial implementation of Haul V1. A new JobManager handles task memory and claims at the building level,…

