Archive
Patch Notes
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Future Planning, Localization, Art – Shogun Exodus Devlog #44
Update #207 for Shogun Exodus focuses on behind-the-scenes documentation and development planning. New assets for an upcoming weather system overview have been prepared, including explanatory diagrams and custom monochrome sumi-e…
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Rendering and Instant Build – Shogun Exodus Devlog #43
Recent development updates for Shogun Exodus address visual rendering accuracy alongside workflow improvements for internal testing. Update 205 resolves a floor reflection clipping issue where perspective-widened visual reflections were cut…
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World, Biomes, Menu Upgraded – Shogun Exodus Devlog #42
Updates 203 and 204 for Shogun Exodus introduce significant balance adjustments to world generation, an overhauled biome selection interface, and an audiovisual upgrade for the main menu. World generation rules…
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Procedural World Map – Shogun Exodus Devlog #41
The latest development update for Shogun Exodus upgrades the project engine to Godot 4.6.3 and establishes the procedural hex world map foundation. Visual assets have been integrated for all rocky…
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Enhanced Weather Systems Stability – Shogun Exodus Devlog #40
Recent updates for Shogun Exodus introduce significant expansions to the weather and visual effect systems alongside backend stability improvements. Updates 199 and 200 introduce independent ambient fireflies and entry-latched snow…
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Dynamic Fog Weather Effect – Shogun Exodus Devlog #39
Update #197 for Shogun Exodus implements a comprehensive Fog weather effect, introducing dynamic atmospheric visual presets across the game world. Powered by an optimized shader and noise texture pipeline, the…
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UI Camera Weather Enhanced – Shogun Exodus Devlog #38
Recent development updates for Shogun Exodus introduce improvements to user interface handling, camera zoom rendering, and the core environmental weather systems. Save and load menus now feature accurate ink-button label…
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Screen-Space GPU Rain – Shogun Exodus Devlog #37
Update 192 introduces a screen-space GPU rain weather effect to Shogun Exodus, providing optimized precipitation rendering without per-particle CPU overhead. The reusable particle system features Light Rain, Normal Rain, and…
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Improved Weather UI Stability – Shogun Exodus Devlog #36
The latest Shogun Exodus update introduces structural improvements to the weather and interface systems alongside stability fixes. Weather HUD elements now utilize a reusable mixed-font label component, rendering numeric and…
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Enhanced Visual Depth Lighting – Shogun Exodus Devlog #35
Recent updates for Shogun Exodus introduce visual depth upgrades to the Flatlands environment through a data-driven background plane system. Multi-layered foreground, middleground, and mountain renders now feature dynamic parallax transitions,…