The latest development updates for the indie strategy game *Shogun Exodus* (Updates #118 through #120) focus on refining pawn AI behavior, room occupancy detection, and construction visuals. Key pathfinding adjustments resolve issues with scaffold haul deliveries, ensuring pawns carrying construction materials immediately drop their loads or retarget to a new container if a scaffold becomes locked or full. Additionally, room occupancy queries have been overhauled to utilize collision-shape bounds and feet positions rather than simple origin points, preventing tracking errors when pawns stand near room edges and separators.
Alongside these systemic fixes, the work-in-progress (WIP) wall construction visuals have received significant tuning for better presentation and clarity. The build animation speed has been adjusted, visual overlays have been re-layered to sit correctly above pawn sprites, and the builder portrait UI has been scaled up by 250% to improve readability. These updates collectively enhance both the simulation accuracy and the visual feedback of the building systems in *Shogun Exodus*.
Raw Patch Notes
UPDATE 2026-05-20 #118 - Scaffold Haul Delivery Recovery - Fixed scaffold Haul delivery so pawns already carrying construction material immediately retarget to an available container or drop the stack when the scaffold becomes full, building, locked, or otherwise no longer usable before delivery. - Files: `Scripts/BasicWanderAI.gd`, `update-log.txt` UPDATE 2026-05-20 #119 - Actor Room Occupancy Queries - Added actor-aware room occupancy queries that use collision-shape bounds and feet position instead of only actor origin points, so pawns standing at room edges/separators still count as occupying the room. - Switched pawn overview membership, build-room actor lookup, AI evacuation checks, and actor navigation snapshot lookup to the centralized actor-room query. - Files: `Scripts/World/WorldBuildingRegistry.gd`, `Autoload/WorldIndex.gd`, `Scripts/UI/BuildingPortraitHUD.gd`, `Scripts/BasicWanderAI.gd`, `update-log.txt` UPDATE 2026-05-20 #120 - WIP Wall Visual Tuning - Slowed the Build WIP wall slide animation, raised the overlay above pawn visuals while keeping it below separators/pillars, enlarged the builder portrait/name/progress UI by 250%, and extended the overlay bounds downward by 200 px to cover the taller wall/floor area. - Files: `Scripts/Buildings/GeneratedRoom.gd`, `update-log.txt`
*This is an automated post, using Python and LLMs to summarize game updates. Mistakes, while rare, may happen.

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