Archive
Exodus Exodus Update
-

Stutter Fix and Pawn Scaling – Shogun Exodus Devlog #27
The latest development updates for the indie colony sim *Shogun Exodus* deliver major performance optimizations, successfully resolving a prominent game stuttering issue. Deep-dive diagnostics identified the root cause as CPU-heavy…
-

Corpses Decay Menus and Autosaves – Shogun Exodus Devlog #26
The latest devlog update for the indie colony simulation game *Shogun Exodus* introduces Update #141, delivering a massive sweep of core system overhauls, gameplay refinements, and critical bug fixes. Key…
-

Room Lighting and Wall Lamps – Shogun Exodus Devlog #25
Update #140 for *Shogun Exodus* introduces a comprehensive overhaul to the game’s lighting system, adding a new buildable small wall lamp alongside dynamic room darkness mechanics. This update implements a…
-

Building Parallax and Floor Reflections – Shogun Exodus Devlog #24
The latest update for the indie game *Shogun Exodus* introduces two major visual features designed to enhance graphical depth without compromising performance: building parallax and floor reflections. Update 139 adds…
-

Loading Screens Pause and Hair – Shogun Exodus Devlog #23
The latest development updates for the indie strategy game *Shogun Exodus* introduce a fully moddable loading screen system alongside a newly implemented in-HUD soft pause feature. Update #137 adds a…
-

New Pawn Art and Faces – Shogun Exodus Devlog #22
Shogun Exodus Update #136 introduces a major overhaul to pawn visuals and character customization. This update replaces legacy assets with brand-new, high-resolution graphics, featuring three new male and female body…
-

Room Smoke and Ventilation – Shogun Exodus Devlog #20
The latest development updates for *Shogun Exodus* introduce a dynamic room smoke simulation system alongside new environmental management mechanics. Under this new system, active machinery like the Standard Generator produces…
-

Multi-Material Construction Visuals – Shogun Exodus Devlog #19
The latest devlog updates for *Shogun Exodus* introduce the first phase of the new multi-material placeable visuals system. This update overhauls construction requirements and material-mask visual metadata, allowing structures like…

