Archive
Exodus Exodus Update
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Carry Weight and Bag Hauling – Shogun Exodus Devlog #17
Shogun Exodus updates #106 and #107 introduce a comprehensive carry weight system that impacts player, vendor, and AI behavior. This mechanic calculates total inventory weight by accounting for stack quantities…
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AI Jobs and Hauling – Shogun Exodus Devlog #16
Update #105 for Shogun Exodus introduces a foundational AI Jobs system and the initial implementation of Haul V1. A new JobManager handles task memory and claims at the building level,…
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AI Inventories and Stack Limits – Shogun Exodus Devlog #15
Shogun Exodus Update #104 introduces significant enhancements to AI pawn management and inventory systems. The implementation of a shared inventory component for BasicAI actors establishes a standardized 10-stack limit, utilizing…
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Container Overview and Inventory UI – Shogun Exodus Devlog #14
Shogun Exodus updates #102 and #103 introduce a centralized Container Overview system and a standardized inventory UI. A new global service now tracks all active storage containers, providing aggregate item…
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Item Conditions and Materials – Shogun Exodus Devlog #13
Update #101 for Shogun Exodus introduces a centralized system for item conditions and material inheritance, streamlining how objects degrade over time. The new ItemConditions service replaces legacy rot and rust…
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Faster Cached Character Portraits – Shogun Exodus Devlog #12
The latest technical update for Shogun Exodus introduces significant optimizations to the character visualization and UI systems. Key changes include the implementation of cached portrait face composition and a transition…
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Building Portrait HUD Added – Shogun Exodus Devlog #11
Update #100 for Shogun Exodus introduces the Building Portrait HUD, a new interface element designed to improve actor visibility within structures. This system displays the Shogun alongside any AI actors…
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Persistent Building Placement Sockets – Shogun Exodus Devlog #10
Update 099 introduces a persistent socket system for building interiors, transforming PlacementKnob anchors into functional slots for saved or runtime-placed objects. This update enables support for multi-cell horizontal footprints, allowing…
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Procedural Movement and VFX – Shogun Exodus Devlog #8
The latest Shogun Exodus development update introduces a unified procedural locomotion system, centralizing movement animation logic for both player and AI characters through a shared controller. By migrating animation tuning…
